Jun 11, 2005, 06:08 AM // 06:08
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#2
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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Drop flurry, bring frenzy instead, bring neither troll unguent or heal sig, for the last two spots, bring a rez sig, and galrath.
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Jun 11, 2005, 11:57 PM // 23:57
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#3
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Frost Gate Guardian
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I neeed healing skills...flurry is better than frenzy as frenzy makes u take double dmg
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Jun 12, 2005, 12:21 AM // 00:21
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#4
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Pre-Searing Cadet
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Okay... I'm gonna be nice because you didn't specify WHAT you wanted to use this build for.
That being said, if you are going to do any kind of organized PVP (Tombs, GvG, or even team arena) there are a few things you need to learn about the Warrior primary class...
In most cases, all you are there for is DPS. You are a low priority target compared to all the other classes. Only morons will attack you before a Monk, Mesmer, and most Rangers, Necros, and Elementalists.
This means Frenzy > Flurry because Frenzy doesn't lower your DPS.
This means don't take Troll Un OR Healing Sig because they are using slots that could be for DPS.
If you have to carry crappy healing spells to keep you alive, you need to find a better monk for your group.
Troll Un just sucks all around... a heal with a three second cast time that takes 10 seconds for full effect.... pants.
All that said, if you are going to do random 4v4... well I've seen a lot worse builds, and you can't depend on having a balanced group.
And Rez sig... omg... People that don't take this (or any kind of rez) make me so angry I'm afraid I might hurt my computer.
So if you are going for PVP, I'd pretty much do what Min suggested:
Flurry -> Frenzy
Heal sig -> Rez Sig
Troll Un -> Galrath
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Jun 12, 2005, 02:17 AM // 02:17
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#5
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Frost Gate Guardian
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Quote:
Originally Posted by Unruhe
Okay... I'm gonna be nice because you didn't specify WHAT you wanted to use this build for.
That being said, if you are going to do any kind of organized PVP (Tombs, GvG, or even team arena) there are a few things you need to learn about the Warrior primary class...
In most cases, all you are there for is DPS. You are a low priority target compared to all the other classes. Only morons will attack you before a Monk, Mesmer, and most Rangers, Necros, and Elementalists.
This means Frenzy > Flurry because Frenzy doesn't lower your DPS.
This means don't take Troll Un OR Healing Sig because they are using slots that could be for DPS.
If you have to carry crappy healing spells to keep you alive, you need to find a better monk for your group.
Troll Un just sucks all around... a heal with a three second cast time that takes 10 seconds for full effect.... pants.
All that said, if you are going to do random 4v4... well I've seen a lot worse builds, and you can't depend on having a balanced group.
And Rez sig... omg... People that don't take this (or any kind of rez) make me so angry I'm afraid I might hurt my computer.
So if you are going for PVP, I'd pretty much do what Min suggested:
Flurry -> Frenzy
Heal sig -> Rez Sig
Troll Un -> Galrath
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OIC thanx for the tips.... I dont have to worry about staying alive in pvp then..but how bout pve and staying alive?
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Jun 12, 2005, 03:39 AM // 03:39
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#6
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Krytan Explorer
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Alright, for a long time I tried to argue with Minwanabi's "don't bring heals under any circumstance!" thing, but I've come to see his wisedome.
If you're going into the Random Team Arenas, then you'll want to self heal because you can't count on a monk.
If you're going into the Tombs, which is what people like him mainly play, then you CAN count on having a monk, you should have 2 or 3 even. Under those circumstances, carrying a Heal just makes you less able to do your job.
Carry a self-heal for the Comp. Arena or PvE, sure. But if you're going into tombs, listen to those guys.
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Jun 12, 2005, 04:16 PM // 16:16
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#7
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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Heheh, thanks chief =P I try... yeah, ComMan is right, if it's high end, organized PvP, self heals are a waste, arena or PvE, and they're fine.
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